Field guide / Chapter 04
Design rules
What stays the same, and where the variation begins.
01. Helmet and ears
The block helmet contour, two square ear tabs, recessed face, and frame thickness stay consistent. The shell palette and finish may vary.
02. Digital face
The dark panel and the placement of the eyes and mouth remain fixed. Eye patterns and illumination colors provide expression without moving the facial features.
03. Body and equipment
Torso, arms, legs, boots, strap, and travel bag keep the same dimensions. Outfit variation sits on the surface through color, texture, and seam patterns.
04. Pose and podium
Both arms rest in a neutral position, both feet remain visible, and each guardian stands on the same square, two-level podium.
05. Camera and light
Production artworks share a three-quarter orthographic view, framing, scale, and lighting direction. These choices keep comparisons between guardians meaningful.
Where variation belongs
Helmet, frame, outfit, and travel-kit palettes; surface patterns; pixel-eye patterns; eye-light and chest-seal colors; shell finish; and background color can vary. Silhouette, pose, and camera are not traits.
The animated camera in the Mythic Vault belongs to the website experience. It does not change the fixed camera used for the collection artwork.